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SANM 560 Blog
A blog detailing my contributions and progress to our
SANM 560 commercial
March 24 2025
We discussed our concept for the commercial, which was featuring a skateboarder drab gray world coming to life with color while drinking Starry, with the end showing him skateboarding on the rings of Saturn in a starry sky. Below are some storyboards I created showcasing Starry.



March 27 2025
After changing our concept to a simpler idea (a Skateboard shop where the skateboarder's boards have designs that briefly pop out into 3D) I brainstormed some skateboard shop logo ideas with various sketches.









March 31 2025
Gathered references for my skateboard design - featuring a kabuki mask and researched various types of skateboards. Also created concepts for additional skateboards to go in the skateboard shop using my previous artwork.


April 1 2025
Created my Kabuki themed skateboard in photoshop

April 8 2025
WIP for Kabuki mask. Will be completing modeling today.

April 11 2025
2nd attempt at modeling the mask - I have not really done organic modeling before nor character modeling.

April 18 2025
Work in progress for the mask textures

April 20 2025
Quick Rough Cut idea for the commercial.

April 22 2025
Another Rough Cut with changes made to reflect the mentors' advice


April 26 2025
2D tracking test to possibly use 2D tracking if 3D does not work
April 28 2025
Rough Animation of my skateboard scene. Will need to figure out
a way to remove the painted mask on the skateboard as the
mask pops out of the skateboard in 3D


May 7th 2025
Rough Animation of my skateboard scene. Lighting has not been completed at all. Figured out how to remove the 2D graphic after the mask pops off the board. Used different footage so the board would not be so close to the frame.

May 17th 2025
Most recent slap comp prior to render layers and color correction, etc. Changes to make would include adding grass obscuring the lower portion of the skateboard, and rendering shadows. Animation by Sarah Via
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