Game Environment
Participant of the 3DModels.org One Car Challenge
​
A blog detailing my contributions and progress from reference photo to final render.
July 17th 2025
​​
Reference photos for my motel sign asset.
Refere



​
​​
Work in Progress: Blockout. This is done using Autodesk Maya


​​
​​
Work in Progress: Low Poly Model....Still working on the letters, beveling, smoothing.





July 18th 2025
​​
UV mapped my sign...I feel like I might have to redo it. The textures might be too low res once applied....I'll have to look into the texel density.
July 19th 2025
This is the resolution with a single packed uv map for the sign
​​
​


July 22nd 2025
Front and Back of sign from substance painter. Just need to import to Unreal along with the neon
​​
​




​
My sign in Unreal!​​
​



July 28th 2025
Mood Board for my abandoned Motel​​
​

​
Front and Back of my motel block out, and the motel office​​
​


August 1st 2025
Front and Back of my abandoned motel and the motel office​​
​



August 14th 2025
Progress on my abandoned motel! Currently working on painting my landscape. I found a really great tutorial for concealing the landscape tiling by utilizing perlin noise, pixel depth, lerp node, and macro varation. Im also working on making more foliage and creating decals to use in unreal. ​​
​


​
I made it so the terrain becomes more detailed and higher color contrast the closer you are, and the inverse when further away.​


​​
This is my node network for my terrain.​

August 16th 2025
Added some plants!​​
​



August 17th 2025
About finished​​
​



August 19th 2025
Made a path to the motel office, changed the foliage ​​
​

August 21st 2025
WIP Renders​​
​


